Heart Seeker by Chow Hon Lam (Flying Mouse) is my favorite design this week, both because of its clever concept and charming style. I love the way the joke hinges on Link’s plethora of hearts (starting with three, gaining even more as the game progresses) and the Tin Man’s sad lack of any. You sympathize with Tin, because Link can certainly afford to share a little. I’m also finding the way Link is drawn to be really interesting- he’s pixelated, but in a very different way than he is in the games. It’s a neat way for the artist to keep the character’s origin clear, while still creating some room to put his own spin on it. And of course, drawing Tin in the same squat, big-headed way that Link is often shown cements them as existing the the same scene and universe despite their differing styles. Really smart work.
Ancient Rock by dudesign (dudesign) finds comedy in the stiff poses of ancient Egyptian art, contrasting their formality with a rock concert. This leads to some strangely calm and sedate crowdsurfing, and rockers who seem posed as precisely as dolls. Definitely funny stuff, all the more so because of Egyptian/rocker overlap of long hair and eyeliner. Plus, who wouldn’t enjoy seeing Anubis working security? There’s also a great finishing touch in the hieroglyphs above, which scatter rock logos in among its symbols.
Dinosaurs vs. Robots vs. Aliens by Adam Works (Melee_Ninja) imagines the craziest, most awesome video game ever- and naturally, it’s packed with the three greatest things in the world: Dinosuars, robots, and aliens! Just seeing that title makes you dream up how it would all work, complete with epic team ups, zany attacks and of course level designs to die for. It’s inherently interesting stuff, and I love the way the artwork highlights how weird a mix this is rather than hiding it- each word gets a dramatically different, brightly colored text treatment in the title. Also, you can’t fault the design’s optimism- the word Awesome is listed no less than three times (and I wouldn’t have minded a few more).
Song of Death by idilek (idilek) uses a music note as I’ve never seen one used before- as a weapon. And despite the fact that it’s a symbol that typically expresses joy or creativity, it does an excellent job of feeling genuinely threatening here. The hugeness and roundness of those orbs sit so tightly in the eye sockets that they seem on the verge of cracking the skull to pieces, and the skull’s open mouth reads as a scream. Black drips fly off the note, but it doesn’t make the form look any softer. Instead, I’m reminded of lava, molten in some places, hard stone in others, and dangerous throughout.
Ye Olde Throne by Diego Pedauye (Diego Pedauye) has a very medieval vibe going on, with poses right out of a tapestry. What I find strange about it though, is that for a design ostensibly about Game of Thrones, the choices of which sigils to highlight in the artwork seem downright bizarre. The symbols that stand out the most are the Greyjoy kraken (a house that barely gets any screen time, save Theon), the Tyrell flower (arguably an important family, but definitely not one of the top three in terms of power), and the Martell sun and spear (a family that was entirely off-screen until the latest season). Meanwhile direwolf, lion, stag, and dragon crowd the center, smaller and in such a jumble that they don’t stand out. That leaves me feeling that, while the art is well drawn, it might still lack appeal to fans because most will shy away from a purchase that doesn’t focus on their favorites.
Threadless prints new shirts every week, chosen from the designs submitted by and voted on by site members. Most winners earn 20% royalties based on net profit (paid monthly) and a $250 Threadless Gift Certificate.